Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about everyone confused as to just who this game was for. ![]() ![]() And last, but certainly not least, we have Gems, which the developers flat out admitted were introduced as an attempt to bring a Magic: The Gathering style of fun to fighting games. Furthermore, the fact that the SF character models and game engine were obviously recycled from Street Fighter IV meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous 5 editions of said game). This game, naturally, leaned more heavily toward SF mechanics, which meant that ardent fans of Tekken's saw no reason to buy this game outside of brand loyalty. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |